GOSU FAQ US
FAQ:
Q: If the first card of my army is trapped, should I discard 2 cards to play another “level 1” card?
A: Yes, as a trapped card has no clan at all. Besides, your first army card being trapped does make it disappear. Thus, it does not transform your second card into a new “free” first card..
Q: May I destroy 2 “level 1” cards of the same army with the Goblin Sniper ?
A: No, because you must first choose 2 FREE cards before destroying them. And there can never be 2 FREE cards of the same level at the same time in any given army.
Q: At which moment must I choose my target for a mutation ?
A: When you announce your mutation, you must announce immediately your target. Your target becomes unalterable until it comes into play. Nothing can block this mutation.
Q: With the Zombie Mutation, may I discard three cards from my hand to pay the cost and mutates my Goblin into one of these discarded cards ?
A: No because when you announce the mutation, you also declare the target of the mutation. And at this point, the cards you will discard will not yet be available in the discard pile.
Q: Ok, here is another one. When I mutate Manner, if I discard my whole hand, I would also discard the one card replacing Manner. Is it not so?
A: No because the card you announced as replacing Manner becomes “unalterable”, thus protecting it against any other effect. As said, the mutation cannot be blocked. So, the replacing card is set aside and is not discarded with the rest of your hand.
Q: To play the Meka Goblin Fiddler, I discard two cards, one of which is a Meka Goblin. When the Meka Goblin Fiddler comes into play, may I take back the discarded Meka Goblin using the power of the Fiddler ?
A: Yes, you may as the effects are resolved in turns, starting with the payment of the enrollment costs and then followed by the resolution of the special effects of the new card coming into play.
Q: May I play an Activation Token on an opponent’s card?
A: No, you are not allowed to do so. You may play Activation Tokens solely on your army cards (except when Blind, a level 3 Meka Goblin, is in play, authorizing all players to play Activation Tokens on opponent’s cards).
Q: During my turn, I trap 2 cards of my opponent, among which Kao is the first. How many cards does he get from Kao’s power? 0, 1 or 2 ?
A: You opponent will get 2 cards as all triggered effects must be resolved (cf. page 20 of the rule book). Thus your opponent, benefiting from Kao’s power, draws 2 cards, one for each trapped card including Kao himself (Note however that immediately after, Kao’s power will become unavailable until Kao is released).
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{ 24 comments… read them below or add one }
Another rules question: I have Silend in my level two and mutate him into Sol.
Do both effects happen and I get to choose the order?
The main question is does the mutation trigger and comes into play trigger happen at the same time? Are these one event or two events?
Love the game!
-Rosco
If Kamakor enters play after another player has already passed, and that player was the first player to pass in the round, does Kamakor’s overall effect apply retroactively? Or does the overall effect apply only to the first player to pass after Kamakor has come into play?
@ Doug : Kamakor only applies when it is in game and when the FIRST player pass.
If someone already passed when Kamakor comes into play, nobody draws due to Kamakor’s effect on this round.
Kamakor’s effect will trigger on the next round.
I love the game, but I have a question.
1. When « Blind » is in play, and players may use activation tokens on other players’ goblins, does playing a token on an opponent’s goblin activate the goblin’s ability, and if so, which player gets the effect?
With Blind, you can play a token on any card currently in game. The power is activated as if it was your own card.
And of course, you can’t play a token on a card which already have a token on it, as usual.
@ Coin-coin, Thanks for the tip!
I’ve got another question about cards which target a clan-specific cards. When a goblin says « return one ‘Alpha Goblin’ from the discard pile to your hand », does the term « Alpha Goblin » refer to any goblin with a Clan Alpha symbol, or does it refer to only goblins with « Alpha » in their name?
Every goblin in the clan (same color/same symbol).
And same for the meka-goblin! :p
hi,
nice game. I wanted to ask about passing. Let’s say I pass first in a 3 player game. I have 15 cards in my army when I pass. Will the actions of other players have an impact on my army (destroy, trap etc.)? Or is my army safe of any actions after I pass?
Thanks
Of course, your opponent’s action impact your army. That’s why you may be careful when you want to pass
Any chance to get a clarification on this one?
Rules question: I have Silend in my level two and mutate him into Sol.
Do both effects happen and I get to choose the order?
The main question is does the mutation trigger and comes into play trigger happen at the same time? Are these one event or two events?
Love the game!
-Rosco
Hello,
In gosu, you have no stack like in magic or else. both effects are resolved in the order chosen by the active player.
Moonster Games may confirm this ?
I have a question regarding the golden circle that appears around the level number and mutation cost of some goblins. What does it mean? Is it pure decoration, or does it have, or will have some functions?
@Thrrax : the shiny circle around the level indicates that the effect of the card is always runing/global
the shiny circle around the mutation cost logo (yin-yang) indicates that this card has zombie mutation !
@Shiv@n
Thank you. Well, I suppose it’s faster to spot them by initial visual contact of the golden circle, though Zombie mutation cards have it stated in their rules, and for global effects u still need to know the card’s effect.
1) First of all a player in his turn how many goblins can he play ?
2) I saw in the rule book that there are a list of actions that a player can do. May this player use these actions in any order he wants ?
3) How can i use the card that allow me to play another turn after this i’m playing ? May i reuse the activation tokens in this new turn if i have already used them ?
Thanks
@Massimo, I answered you on BGG.
If a card effect says « he must discard 1(+1) while you draw 1(+1) cards » do you still get to draw even if the other player has nothing to discard?
@strumfu : YES !
If you have any other question, I recommand you to go on the gosulair board (click on my name). There you can find answers for everything you ask ! Don’t hesitate to ask new questions (you have to sign in !)
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Certain de l’intérêt que vous porterez à la lecture de ce document et dans l’espoir de vous lire, je vous prie de croire, Madame, Monsieur, en l’assurance de mes cordiales salutations.
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Instituteur
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Player #1 has Garsh, Ideo and Walror in their army, but Walror is Trapped. (Overall: at any time during the game, if a player has simultaneously « Garsh », « Fact » and « Ideo » in his army, he wins the game immediately.)
Player #1 plays Fact.
Player #2 has the advantage token, and also has all 15 spaces filled and has Temuchin in play (Overall: at the beginning of any ROUND, if a player has 15 cards in his army, he wins the game immediately.)
Both players pass, the great battle happens and the next round starts.
Who wins?
In the rules it says that Trapped cards are released, then special victory conditions are checked. Does player #1 win when Walror is released? Or does #2 win because when Walror is released you then check secondaries and he has the Advantage Token?
(Side question: If Walror was not trapped, but Ideo was instead, would player #1 win when they play Fact? Does Walror’s win ability still work if one of Garsh, Fact or Ideo is Trapped?)
Walror’s effect is triggered as soon as it is « untrap » and temuchin after that. So technically, it’s Walror which wins.
Anyway, the advantage token gives victory to player #1.
When a card is trapped, it doesn’t lose its name so if garsh/fact/ideo are in play in the same army and walror is in play too, if garsh, fact and/or ideo are trapped but not walror, walror effect still triggers since the cards are in play (but trapped).
What is the (+1) means in some cards in GOSU, for example:
Justice:
When Justice comes into play, draw 3 (+1) cards.
If I have the Advantage token then i draw 4 cards, or what?
And where is this rule written down in the rulebook? I can’t find.
Thx!